Environment Art for Ratchet & Clank PS4 and A Crack in Time. 3D modeling, Texturing, UVs, Scene Layout and engine implementation.
Kyojin : Original character design for an unreleased project
Brand Strategy and Art Direction for Wild Things Animal Adventures (Netflix).
As Studio Art Director, I oversaw the development of all visual aspects and digital touch-points for the game. I collaborated closely with my talented internal art team to define visual frameworks and style-guides spanning characters, environments, UI design, Animation and VFX. Nominated for Game of the Year by Pocketgamer, Wild Things was a labor of love for our team, and is an incredibly well crafted and immersive open world / match 3 experience.
Aqualung: Original character Design for a personal project
Various sketches and photo bashing concepts from past projects.
Art Direction for an Avatar mobile game. Character development, environment visual targets and final art assets.
World Building for Sunset Overdrive and Fuse. 3D modeling, Texturing, UVs, Scene Layout and engine implementation.
These images were created to explore a fast production process at Magnopus by combining traditional sketch and 3d block out with emerging AI processes to achieve an expedited environment concept art pipeline. Combining traditional tools with prompt based AI solutions allowed for quick visualization of multiple angles of this city location.
Rogue Agent character design. Process for this image involved quick sketches and prompt based generative AI rendering.
Original concept art for a title that focused on an abandoned vacation resort within the jungles of Thailand.
World Building for Spiderman PS4 missions. Layout, modeling, texturing, engine implementation
Brand strategy and Art Direction for Cookie Jam. Collaborating closely with studio and marketing leadership, I defined new visual frameworks to refresh the game and improve consistency across all digital touch points. I provided hands on Art Direction for character design, 3D modeling, UI design, Animation and VFX. Additionally, I oversaw new features and live events and worked closely with creative leadership and our production team to develop new pipelines that would increase visual fidelity and quality.
Posters / flyers, game graphics, marketing, and logo design